> Android在线手册 > Android OpenGL ES 开发教程(7):创建实例应用OpenGLDemos程序框架

有了前面关于Android OpenGL ES的介绍,可以开始创建示例程序OpenGLDemos。

使用Eclipse 创建一个Android项目

  • Project Name: OpenGLDemos
  • Build Target: Android 1.6 ( >1.5 即可)
  • Application Name: Android OpenGL ES Demos
  • Package Name: com.pstreets.opengl.demo
  • Create Activity:AndroidOpenGLDemo

采用Android ApiDemos 类似的方法,AndroidOpenGLDemo为一ListActivity ,可以使用PackageManager 读取所有Category为guidebee.intent.category.opengl.SAMPLE_CODE 的Activity。 Android ApiDemos示例解析(2): SimpleAdapter,ListActivity,PackageManager

创建一个OpenGLRenderer 实现 GLSurfaceView.Renderer接口:

public class OpenGLRenderer implements Renderer {

 private final IOpenGLDemo openGLDemo;
 public OpenGLRenderer(IOpenGLDemo demo){
 openGLDemo=demo;
 }

 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
 // Set the background color to black ( rgba ).
 gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
 // Enable Smooth Shading, default not really needed.
 gl.glShadeModel(GL10.GL_SMOOTH);
 // Depth buffer setup.
 gl.glClearDepthf(1.0f);
 // Enables depth testing.
 gl.glEnable(GL10.GL_DEPTH_TEST);
 // The type of depth testing to do.
 gl.glDepthFunc(GL10.GL_LEQUAL);
 // Really nice perspective calculations.
 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
 GL10.GL_NICEST);

 }

 public void onDrawFrame(GL10 gl) {
 if(openGLDemo!=null){
 openGLDemo.DrawScene(gl);
 }

 }

 public void onSurfaceChanged(GL10 gl, int width, int height) {
 // Sets the current view port to the new size.
 gl.glViewport(0, 0, width, height);
 // Select the projection matrix
 gl.glMatrixMode(GL10.GL_PROJECTION);
 // Reset the projection matrix
 gl.glLoadIdentity();
 // Calculate the aspect ratio of the window
 GLU.gluPerspective(gl, 45.0f,
 (float) width / (float) height,
 0.1f, 100.0f);
 // Select the modelview matrix
 gl.glMatrixMode(GL10.GL_MODELVIEW);
 // Reset the modelview matrix
 gl.glLoadIdentity();
 }
}

为简洁起见,为所有的示例定义了一个接口IOpenGLDemo,

public interface IOpenGLDemo {
 public void DrawScene(GL10 gl);

}

DrawScene 用于实际的GL绘图示例代码,其它的初始化工作基本就由GLSurfaceView 和OpenGLRenderer 完成,其中onSurfaceCreated 和 onSurfaceChanged 中的代码含义现在无需了解,后面会有具体介绍,只要知道它们是用来初始化GLSurfaceView就可以了。

最后使用一个简单的例子“Hello World?结束本篇,“Hello World” 使用红色背景刷新屏幕。

public class HelloWorld extends Activity
   implements IOpenGLDemo{

	/** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
    	super.onCreate(savedInstanceState);
    	this.requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow()
		 .setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
            WindowManager.LayoutParams.FLAG_FULLSCREEN);

        mGLSurfaceView = new GLSurfaceView(this);
        mGLSurfaceView.setRenderer(new OpenGLRenderer(this));
   		setContentView(mGLSurfaceView);
    }

	public void DrawScene(GL10 gl) {
		gl.glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
		// Clears the screen and depth buffer.
		gl.glClear(GL10.GL_COLOR_BUFFER_BIT
		  | GL10.GL_DEPTH_BUFFER_BIT);

	}

	@Override
    protected void onResume() {
        // Ideally a game should implement
		// onResume() and onPause()
        // to take appropriate action when the
		//activity looses focus
        super.onResume();
        mGLSurfaceView.onResume();
    }

    @Override
    protected void onPause() {
        // Ideally a game should implement onResume()
 		//and onPause()
        // to take appropriate action when the
		//activity looses focus
        super.onPause();
        mGLSurfaceView.onPause();
    }

    private GLSurfaceView mGLSurfaceView;

}

其对应在AndroidManifest.xml中的定义如下:

<activity android:name=?.HelloWorld? android:label=?@string/activity_helloworld?>
<intent-filter>
<action android:name=?android.intent.action.MAIN? />
<category android:name=?guidebee.intent.category.opengl.SAMPLE_CODE? />
</intent-filter>
</activity>

Android OpenGL ES 开发教程(7):创建实例应用OpenGLDemos程序框架下载